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81. Sticky:Dev blog: Help us capture a day of life in New Eden and store for eternity! - in EVE Information Portal [original thread]
wallenbergaren wrote: Will there be no chronicling of EVE history at the exhibit? Not explicitly there, this is not the right forum for it, but be sure we are working on several fronts to prepare something like that for the 10 year anniversary.
- by CCP t0rfifrans - at 2012.12.03 16:04:00
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82. Sticky:Dev blog: Help us capture a day of life in New Eden and store for eternity! - in EVE Information Portal [original thread]
ChromeStriker wrote: will you accept a nudist piece?... Sure. Not for this exhibition, though.
- by CCP t0rfifrans - at 2012.12.03 15:52:00
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83. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Dersen Lowery wrote: Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could s...
- by CCP t0rfifrans - at 2012.11.14 21:22:00
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84. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
ISD Suvetar wrote: I have some comments but please note that these are strictly from me as a player! I am really excited about these changes - For one thing, ship environment sounds make a ton of sense and it's something I've wanted to have fo...
- by CCP t0rfifrans - at 2012.11.14 10:30:00
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85. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Tarryn Nightstorm wrote: Um, with all due respect... Please give us the option of turning the B/G music off? Sorry guys, but it is --IE, the last Duality build I played-- sometimes just jarring, and that's annoying as Hell. Options, please, ...
- by CCP t0rfifrans - at 2012.11.14 10:27:00
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86. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Solstice Project wrote: The best part about it is the procedural generated sfx. Guys, this has the potential to indeed be awesome ! Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation ! It was...
- by CCP t0rfifrans - at 2012.11.14 10:26:00
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87. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
ITTigerClawIK wrote: so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon? apart from that excellent blog. We had a video but it was from a broken build where you couldn't reall...
- by CCP t0rfifrans - at 2012.11.13 16:01:00
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88. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Salpad wrote: I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap. So, seriously... Consider moving the threshold to 20%. Or make it customiz...
- by CCP t0rfifrans - at 2012.11.13 15:20:00
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89. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Sentient Blade wrote: Sounds good, no pun intended. The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could ...
- by CCP t0rfifrans - at 2012.11.13 15:18:00
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90. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
l0rd carlos wrote: Just me or is: "Soft soundscape when entering the ingame map" and "Map mode soundscape" the same thing? It's so groundbraking we had to list it twice. But seriously, it was an editing error, is being fixed, thanks for point...
- by CCP t0rfifrans - at 2012.11.13 15:17:00
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91. o.O New station environments! - in EVE General Discussion [original thread]
Eli Green wrote: kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composi...
- by CCP t0rfifrans - at 2012.10.12 00:11:00
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92. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Mara Rinn wrote: CCP t0rfifrans wrote: Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting . Is there any discussion of ...
- by CCP t0rfifrans - at 2012.10.11 09:57:00
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93. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
La Nariz wrote: CCP t0rfifrans wrote: Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting. How do you think it will work i...
- by CCP t0rfifrans - at 2012.10.10 00:40:00
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94. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Vertisce Soritenshi wrote: This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great. Keep up the good work! If po...
- by CCP t0rfifrans - at 2012.10.09 13:31:00
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95. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making vo...
- by CCP t0rfifrans - at 2012.10.09 13:24:00
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96. Sticky:CSM dev blog: A tribute to Sean 'Vile Rat' Smith - in EVE Information Portal [original thread]
RIP VR. Thank you Seleene. If anything, this tragedy has shown us yet again the true fraternity and strength of the EVE community, that continues to humble and awe us devs.
- by CCP t0rfifrans - at 2012.09.13 21:44:00
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97. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
Everet Ruhen wrote: (Zzzzzip, puts on flame suit) I think we could borrow something from WOW, Mists of Pandaria.. (disarms the airlock doors and engages the manual override while grabbing tight onto a railing) But yes, black markets are coo...
- by CCP t0rfifrans - at 2012.07.05 14:42:00
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98. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
CCP RedDawn wrote: Rees Noturana wrote: The NeX store pricing fiasco was probably an even bigger reason that WiS stalled out. At least the second round pricing seems in line with expectations. The team wholeheartedly agree with the cheap...
- by CCP t0rfifrans - at 2012.07.04 16:41:00
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99. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
Equto wrote: The largest problem I had was that they showed a "working" demo at 2008 fanfest, and then apparently scraped everything and gave us what we have now. It just felt like being spit in the face. Yeah, it was basically put on hold t...
- by CCP t0rfifrans - at 2012.06.28 23:32:00
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100. Incarna/WiS Disappointment - in EVE General Discussion [original thread]
Irya Boone wrote: And please ccp dev When you'll start to work on WiS again and why not abordeable structures Please just do the Work Don't have To talk or say it to CSM anyway just do the job put it in Sisi and S.... up to avoid the mess of th...
- by CCP t0rfifrans - at 2012.06.28 22:31:00
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